Patch notes:[]
General changes[]
- Added a new «Achievements» window.
Game mode: Combat reconnaissance[]
- Now, when the enemy captain is killed, all the enemy ships become visible on the radar.
- Instead of higher damage resistance, the captain's ship now has increased main weapon damage.
Weapons and modules: Lasers[]
- Heavy Laser: Optimum range has been reduced by 10%, damage has been reduced by 10%, the rate of barrel rotation has been reduced.
- Long-range laser: Damage increased by 10%.
Weapons and modules: Railguns[]
- Assault Railgun: Reduced the value and growth rate of spread.
- Long Range Railgun: Reduced the value and growth rate of spread.
- Heavy Railgun: The optimum range has been reduced by 10%.
Weapons and modules: Plasma cannons[]
- Rapid-fire plasma: Reduced the value and growth rate of spread.
- Heavy plasma: Increased projectile speed by 5%.
- Rapid-fire plasma: Damage increased by 7.5%.
Weapons and modules: Missiles[]
- Medium rockets: Added missile batteries «Firestorm».
- Large rockets: Added missile batteries «Octopus».
Weapons and modules: Active Modules[]
- «Collision compensator» — reduced the bonus to maneuverability.
Interface: General[]
- The Escape-menu has a new item to provide quick access to technical support.
- Added a new status of «Queued», reflecting that a friend or a member of the corporation got into the battle queue.
Sound and Music: General[]
- Improved sounds in the hangar.
- New sounds for the missile batteries.
Bug fixes[]
- Installation of implants is now correctly reflected in the vehicle parameters in the interface.
- Fixed bugs that in different cases led to inappropriate behavior of the game cursor.
- Fixed bugs associated with automatic replenishment of ammunition.
- Fixed bugs that allowed leaving the combat zone.
- Removed incorrect modules and weapons used by the bots.