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Modules are systems which provide bonuses or offer special functions.  Active modules need to be activated manually to work, while passive modifiers need only be installed on the ship.  Ships with specific roles may provide bonuses towards the use of their respective category of module.

Active Modules[]

Command[]

  1. Aegis System
  2. Polarization Coating
  3. Valkyrie System

Electronic Warfare[]

  1. Energy Absorber
  2. Ion Beam
  3. Target Painter
  4. Weapon System Inhibitor
  5. Stasis Generator
  6. Electronic Interference Module
  7. Engine Suppressor
  8. Parasitic Remodulator

Engineering[]

  1. Warp Gate

Hull[]

  1. Hull Maintenance
  2. Adaptive Armor
  3. Directed Recovery
  4. Liquid Armor

Scouting[]

  1. Spy Drones Container

Shields[]

  1. Shield Booster
  2. Multiphase Shield Adapter
  3. Direct Shield Generator
  4. Increased Shield Power

Tactical[]

  1. Self-Destruct
  2. IR Flares
  3. Achilles Targeting Complex
  4. Pulsar
  5. Phase Modulator

Passive Modules[]

Hull[]

  1. EM Insulator
  2. Thermal Insulator
  3. Reinforced Hull
  4. Collision Compensator
  5. Ablative Armor

Shield[]

  1. Thermal Barrier
  2. EM Barrier
  3. Kinetic Barrier
  4. Shield Extender

Tactical[]

  1. Recycler
  2. Emergency Barrier

Weapons[]

  1. Weapon Cooling System
  2. Battle Scanner
  3. 'Horizon' Module
  4. Improved Missile Pylons
  5. Acceleration Coil
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