Star Conflict Wiki
(Adding categories)
m (Lynx-M linkage)
Tag: Visual edit
 
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|image = File:Lynx.png
 
|image = File:Lynx.png
 
|class = Fighter
 
|class = Fighter
|role = Tackler
+
|role = [[Tackler]]
|affiliation = Federation
+
|affiliation = [[Federation]]
|tech level = Tire 1
+
|tech level = Tier 1
|special mod = ODG 'Chameleon'
+
|special mod = ODG Chameleon
|active mods = two slots
+
|active mods = 2
|passive mods = no slots
+
|passive mods = 0
 
|rocket compartment = Medium: 4
 
|rocket compartment = Medium: 4
  +
|cost = Starting ship for federation (1 sc)|weapon mods = 0
|other mods = No other mods
 
  +
|ship mods = 0
|cost = starting ship for federation (1 sc)}}Lynx is the starting fighter class of the Federation. It starts off with factory default rail guns (T1) however it can be upgraded with assault lasers or plasma cannons.
 
  +
|previous ships = None
  +
|next ship = [[Lynx-M]]
  +
|level = 1}}
 
The Lynx is the starting fighter class of the Federation, and it is a T1 [[Tackler]] fighter. It starts off with factory default rail guns (T1) however it can be upgraded with assault lasers or plasma cannons.
  +
  +
Reward Bonus: 0%
 
==Special Module and Additional specs==
 
==Special Module and Additional specs==
 
*Energy consumption of Tackler modules decreased by 20%
 
*Energy consumption of Tackler modules decreased by 20%
*Development bonus: 0%
+
*Reward bonus: 0%
 
*Synergy stages: 2 (7500 pts.)
 
*Synergy stages: 2 (7500 pts.)
 
===Special Module===
 
===Special Module===
Line 23: Line 29:
 
==Specs==
 
==Specs==
 
===Hull and Shields===
 
===Hull and Shields===
{| border="3" cellpadding="1" cellspacing="1" class="article-table" style="width: 650px; height: 200px;"
+
{| class="article-table" style="width: 650px; height: 200px;" border="3" cellpadding="1" cellspacing="1"
 
|-
 
|-
! colspan="5" style="width:50%;background-color:rgb(32,32,32);height:30px;text-align:center;border-color:rgb(112,112,112);"|
+
! colspan="5" style="width:50%;background-color:rgb(32,32,32);height:30px;text-align:center;border-color:rgb(112,112,112);" |
 
'''Shields '''
 
'''Shields '''
| colspan="6" style="text-align:center;width:50%;background-color:rgb(32,32,32);border-color:rgb(112,112,112);"|
+
| colspan="6" style="text-align:center;width:50%;background-color:rgb(32,32,32);border-color:rgb(112,112,112);" |
 
'''Hull '''
 
'''Hull '''
 
|-
 
|-
! style="height:20px;background-color:rgb(48,48,48);border-color:rgb(112,112,112);text-align:center;width:30px;"|'''Thermal'''
+
! style="height:20px;background-color:rgb(48,48,48);border-color:rgb(112,112,112);text-align:center;width:30px;" |'''Thermal'''
! style="text-align:center;background-color:rgb(48,48,48);border-color:rgb(112,112,112);width:16%;"|Kinetic
+
! style="text-align:center;background-color:rgb(48,48,48);border-color:rgb(112,112,112);width:16%;" |Kinetic
| style="background-color:rgb(48,48,48);border-color:rgb(112,112,112);text-align:center;width:16%;"|'''EM'''
+
| style="background-color:rgb(48,48,48);border-color:rgb(112,112,112);text-align:center;width:16%;" |'''EM'''
! style="background-color:rgb(48,48,48);border-color:rgb(112,112,112);text-align:center;width:16%;"|Regen.
+
! style="background-color:rgb(48,48,48);border-color:rgb(112,112,112);text-align:center;width:16%;" |Regen.
! style="background-color:rgb(48,48,48);border-color:rgb(112,112,112);text-align:center;width:16%;"|Value
+
! style="background-color:rgb(48,48,48);border-color:rgb(112,112,112);text-align:center;width:16%;" |Value
! style="text-align:center;width:16%;background-color:rgb(48,48,48);border-color:rgb(112,112,112);"|Thermal
+
! style="text-align:center;width:16%;background-color:rgb(48,48,48);border-color:rgb(112,112,112);" |Thermal
! style="text-align:center;width:16%;background-color:rgb(48,48,48);border-color:rgb(112,112,112);"|Kinetic
+
! style="text-align:center;width:16%;background-color:rgb(48,48,48);border-color:rgb(112,112,112);" |Kinetic
! style="text-align:center;width:16%;background-color:rgb(48,48,48);border-color:rgb(112,112,112);"|EM
+
! style="text-align:center;width:16%;background-color:rgb(48,48,48);border-color:rgb(112,112,112);" |EM
! style="text-align:center;width:16%;background-color:rgb(48,48,48);border-color:rgb(112,112,112);"|Regen.
+
! style="text-align:center;width:16%;background-color:rgb(48,48,48);border-color:rgb(112,112,112);" |Regen.
! colspan="2" style="text-align:center;width:16%;background-color:rgb(48,48,48);border-color:rgb(112,112,112);"|Value
+
! colspan="2" style="text-align:center;width:16%;background-color:rgb(48,48,48);border-color:rgb(112,112,112);" |Value
 
|-
 
|-
| style="text-align:center;height:20px;border-color:rgb(112,112,112);background-color:rgb(48,48,48);"|10
+
| style="text-align:center;height:20px;border-color:rgb(112,112,112);background-color:rgb(48,48,48);" |10
| style="text-align:center;background-color:rgb(48,48,48);border-color:rgb(112,112,112);"|40
+
| style="text-align:center;background-color:rgb(48,48,48);border-color:rgb(112,112,112);" |40
| style="text-align:center;background-color:rgb(48,48,48);border-color:rgb(112,112,112);"| -20
+
| style="text-align:center;background-color:rgb(48,48,48);border-color:rgb(112,112,112);" | -20
| style="text-align:center;background-color:rgb(48,48,48);border-color:rgb(112,112,112);"|48 pts./s
+
| style="text-align:center;background-color:rgb(48,48,48);border-color:rgb(112,112,112);" |48 pts./s
| style="text-align:center;background-color:rgb(48,48,48);border-color:rgb(112,112,112);"|3360
+
| style="text-align:center;background-color:rgb(48,48,48);border-color:rgb(112,112,112);" |3360
| style="text-align:center;background-color:rgb(48,48,48);border-color:rgb(112,112,112);"|25
+
| style="text-align:center;background-color:rgb(48,48,48);border-color:rgb(112,112,112);" |25
| style="text-align:center;background-color:rgb(48,48,48);border-color:rgb(112,112,112);"| -5
+
| style="text-align:center;background-color:rgb(48,48,48);border-color:rgb(112,112,112);" | -5
| style="text-align:center;background-color:rgb(48,48,48);border-color:rgb(112,112,112);"|55
+
| style="text-align:center;background-color:rgb(48,48,48);border-color:rgb(112,112,112);" |55
| style="text-align:center;background-color:rgb(48,48,48);border-color:rgb(112,112,112);"|0 pts./s
+
| style="text-align:center;background-color:rgb(48,48,48);border-color:rgb(112,112,112);" |0 pts./s
| colspan="2" rowspan="1" style="text-align:center;background-color:rgb(48,48,48);border-color:rgb(112,112,112);"|4000
+
| colspan="2" rowspan="1" style="text-align:center;background-color:rgb(48,48,48);border-color:rgb(112,112,112);" |4000
 
|}
 
|}
 
===Energy and Sensors===
 
===Energy and Sensors===
{| border="2" cellpadding="1" cellspacing="1" class="article-table" style="width: 650px; height: 200px;"
+
{| class="article-table" style="width: 650px; height: 200px;" border="2" cellpadding="1" cellspacing="1"
 
|-
 
|-
! colspan="2" scope="col" style="text-align:center;background-color:rgb(32,32,32);border-color:rgb(112,112,112);width:50%;height:30px;"|Energy
+
! colspan="2" scope="col" style="text-align:center;background-color:rgb(32,32,32);border-color:rgb(112,112,112);width:50%;height:30px;" |Energy
! colspan="2" scope="col" style="text-align:center;background-color:rgb(32,32,32);border-color:rgb(112,112,112);width:50%;"|Sensors
+
! colspan="2" scope="col" style="text-align:center;background-color:rgb(32,32,32);border-color:rgb(112,112,112);width:50%;" |Sensors
 
|-
 
|-
! style="text-align:center;width:25%;height:20px;background-color:rgb(48,48,48);border-color:rgb(112,112,112);"|Value
+
! style="text-align:center;width:25%;height:20px;background-color:rgb(48,48,48);border-color:rgb(112,112,112);" |Value
! style="text-align:center;width:25%;height:20px;background-color:rgb(48,48,48);border-color:rgb(112,112,112);"|Regeneration
+
! style="text-align:center;width:25%;height:20px;background-color:rgb(48,48,48);border-color:rgb(112,112,112);" |Regeneration
! style="text-align:center;width:25%;height:20px;background-color:rgb(48,48,48);border-color:rgb(112,112,112);"|Sensor range
+
! style="text-align:center;width:25%;height:20px;background-color:rgb(48,48,48);border-color:rgb(112,112,112);" |Sensor range
! style="text-align:center;width:25%;height:20px;background-color:rgb(48,48,48);border-color:rgb(112,112,112);"|Target lock time
+
! style="text-align:center;width:25%;height:20px;background-color:rgb(48,48,48);border-color:rgb(112,112,112);" |Target lock time
 
|-
 
|-
| style="text-align:center;height:20px;background-color:rgb(48,48,48);border-color:rgb(112,112,112);"|440
+
| style="text-align:center;height:20px;background-color:rgb(48,48,48);border-color:rgb(112,112,112);" |440
| style="text-align:center;height:20px;background-color:rgb(48,48,48);border-color:rgb(112,112,112);"|85,3 pts./s
+
| style="text-align:center;height:20px;background-color:rgb(48,48,48);border-color:rgb(112,112,112);" |85,3 pts./s
| style="text-align:center;height:20px;background-color:rgb(48,48,48);border-color:rgb(112,112,112);"|3250 m
+
| style="text-align:center;height:20px;background-color:rgb(48,48,48);border-color:rgb(112,112,112);" |3250 m
| style="text-align:center;height:20px;background-color:rgb(48,48,48);border-color:rgb(112,112,112);"|1,8 s
+
| style="text-align:center;height:20px;background-color:rgb(48,48,48);border-color:rgb(112,112,112);" |1,8 s
 
|}
 
|}
 
===Speed, Maneuverability and Acceleration===
 
===Speed, Maneuverability and Acceleration===
{| border="2" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px; height: 500px;"
+
{| class="article-table" style="width: 500px; height: 500px;" border="2" cellpadding="1" cellspacing="1"
 
|-
 
|-
! colspan="2" scope="col" style="background-color:rgb(32,32,32);border-color:rgb(112,112,112);"|Speed
+
! colspan="2" scope="col" style="background-color:rgb(32,32,32);border-color:rgb(112,112,112);" |Speed
| scope="col" style="background-color:rgb(48,48,48);border-color:rgb(112,112,112);"|192 m/s
+
| scope="col" style="background-color:rgb(48,48,48);border-color:rgb(112,112,112);" |192 m/s
 
|-
 
|-
! colspan="2" scope="col" style="background-color:rgb(32,32,32);border-color:rgb(112,112,112);"|<span style="font-weight:bold;">Reverse Speed</span>
+
! colspan="2" scope="col" style="background-color:rgb(32,32,32);border-color:rgb(112,112,112);" |<span style="font-weight:bold;">Reverse Speed</span>
| scope="col" style="background-color:rgb(48,48,48);border-color:rgb(112,112,112);"|70 m/s
+
| scope="col" style="background-color:rgb(48,48,48);border-color:rgb(112,112,112);" |70 m/s
 
|-
 
|-
! colspan="2" rowspan="1" style="background-color:rgb(32,32,32);border-color:rgb(112,112,112);"|Horizontal Strafe
+
! colspan="2" rowspan="1" style="background-color:rgb(32,32,32);border-color:rgb(112,112,112);" |Horizontal Strafe
| style="background-color:rgb(48,48,48);border-color:rgb(112,112,112);"|70 m/s
+
| style="background-color:rgb(48,48,48);border-color:rgb(112,112,112);" |70 m/s
 
|-
 
|-
! colspan="2" style="background-color:rgb(32,32,32);border-color:rgb(112,112,112);"|Vertical Strafe
+
! colspan="2" style="background-color:rgb(32,32,32);border-color:rgb(112,112,112);" |Vertical Strafe
| style="background-color:rgb(48,48,48);border-color:rgb(112,112,112);"|'''<span style="font-weight:bold;">70 m/s</span>'''
+
| style="background-color:rgb(48,48,48);border-color:rgb(112,112,112);" |'''<span style="font-weight:bold;">70 m/s</span>'''
 
|-
 
|-
! colspan="2" style="background-color:rgb(32,32,32);border-color:rgb(112,112,112);"|Acceleration
+
! colspan="2" style="background-color:rgb(32,32,32);border-color:rgb(112,112,112);" |Acceleration
| style="background-color:rgb(48,48,48);border-color:rgb(112,112,112);"|<span style="font-weight:bold;">10.8 m/s2</span>
+
| style="background-color:rgb(48,48,48);border-color:rgb(112,112,112);" |<span style="font-weight:bold;">10.8 m/s2</span>
 
|-
 
|-
! colspan="2" style="background-color:rgb(32,32,32);border-color:rgb(112,112,112);"|Afterburner Speed
+
! colspan="2" style="background-color:rgb(32,32,32);border-color:rgb(112,112,112);" |Afterburner Speed
| style="background-color:rgb(48,48,48);border-color:rgb(112,112,112);"|<span style="font-weight:bold;">336  m/s</span>
+
| style="background-color:rgb(48,48,48);border-color:rgb(112,112,112);" |<span style="font-weight:bold;">336  m/s</span>
 
|-
 
|-
! colspan="2" style="background-color:rgb(32,32,32);border-color:rgb(112,112,112);"|Afterburner energ. use
+
! colspan="2" style="background-color:rgb(32,32,32);border-color:rgb(112,112,112);" |Afterburner energ. use
| style="background-color:rgb(48,48,48);border-color:rgb(112,112,112);"|<span style="font-weight:bold;">90 en/s</span>
+
| style="background-color:rgb(48,48,48);border-color:rgb(112,112,112);" |<span style="font-weight:bold;">90 en/s</span>
 
|-
 
|-
! colspan="2" style="background-color:rgb(32,32,32);border-color:rgb(112,112,112);"|Roll
+
! colspan="2" style="background-color:rgb(32,32,32);border-color:rgb(112,112,112);" |Roll
| style="background-color:rgb(48,48,48);border-color:rgb(112,112,112);"|<span style="font-weight:bold;">66 deg/s</span>
+
| style="background-color:rgb(48,48,48);border-color:rgb(112,112,112);" |<span style="font-weight:bold;">66 deg/s</span>
 
|-
 
|-
! colspan="2" style="background-color:rgb(32,32,32);border-color:rgb(112,112,112);"|Yaw
+
! colspan="2" style="background-color:rgb(32,32,32);border-color:rgb(112,112,112);" |Yaw
| style="background-color:rgb(48,48,48);border-color:rgb(112,112,112);"|<span style="font-weight:bold;">72 deg/s</span>
+
| style="background-color:rgb(48,48,48);border-color:rgb(112,112,112);" |<span style="font-weight:bold;">72 deg/s</span>
 
|-
 
|-
! colspan="2" style="background-color:rgb(32,32,32);border-color:rgb(112,112,112);"|Pitch
+
! colspan="2" style="background-color:rgb(32,32,32);border-color:rgb(112,112,112);" |Pitch
| style="background-color:rgb(48,48,48);border-color:rgb(112,112,112);"|<span style="font-weight:bold;">72 deg/s</span>
+
| style="background-color:rgb(48,48,48);border-color:rgb(112,112,112);" |<span style="font-weight:bold;">72 deg/s</span>
 
|}
 
|}
 
[[Category:Ships]]
 
[[Category:Ships]]
 
[[Category:Federation]]
 
[[Category:Federation]]
  +
[[Category:Fighter]]

Latest revision as of 03:16, 21 October 2014

Lynx
Lynx
Basic info
Class Fighter
Role Tackler
Affiliation Federation
Tech level Tier 1
Special Module ODG Chameleon
Active modules 2
Passive modules 0
Rockets Medium: 4
Weapon modifiers 0
Ship modifiers 0
Cost Starting ship for federation (1 sc)
Requires None
Required for Lynx-M

The Lynx is the starting fighter class of the Federation, and it is a T1 Tackler fighter. It starts off with factory default rail guns (T1) however it can be upgraded with assault lasers or plasma cannons.

Reward Bonus: 0%

Special Module and Additional specs[]

  • Energy consumption of Tackler modules decreased by 20%
  • Reward bonus: 0%
  • Synergy stages: 2 (7500 pts.)

Special Module[]

  • Energy cost: 40
  • Cooldown: 60 sec
  • Ship becomes invisible for 18 seconds
  • Invisibility is disrupted by damage, usage of weapons and modules or enemy ships being too close

Specs[]

Hull and Shields[]

Shields 

Hull 

Thermal Kinetic EM Regen. Value Thermal Kinetic EM Regen. Value
10 40 -20 48 pts./s 3360 25 -5 55 0 pts./s 4000

Energy and Sensors[]

Energy Sensors
Value Regeneration Sensor range Target lock time
440 85,3 pts./s 3250 m 1,8 s

Speed, Maneuverability and Acceleration[]

Speed 192 m/s
Reverse Speed 70 m/s
Horizontal Strafe 70 m/s
Vertical Strafe 70 m/s
Acceleration 10.8 m/s2
Afterburner Speed 336  m/s
Afterburner energ. use 90 en/s
Roll 66 deg/s
Yaw 72 deg/s
Pitch 72 deg/s