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|image = File:Lynx.png
 
|image = File:Lynx.png
 
|class = Fighter
 
|class = Fighter
|role = Tackler
+
|role = [[Tackler]]
|affiliation = Federation
+
|affiliation = [[Federation]]
|tech level = Tire 1
+
|tech level = Tier 1
 
|special mod = ODG Chameleon
 
|special mod = ODG Chameleon
|active mods = Two slots
+
|active mods = 2
|passive mods = No slots
+
|passive mods = 0
 
|rocket compartment = Medium: 4
 
|rocket compartment = Medium: 4
 
|cost = Starting ship for federation (1 sc)|weapon mods = 0
 
|cost = Starting ship for federation (1 sc)|weapon mods = 0

Revision as of 05:35, 9 August 2013

Lynx
Lynx
Basic info
Class Fighter
Role Tackler
Affiliation Federation
Tech level Tier 1
Special Module ODG Chameleon
Active modules 2
Passive modules 0
Rockets Medium: 4
Weapon modifiers 0
Ship modifiers 0
Cost Starting ship for federation (1 sc)
Requires None
Required for Lynx-M, Lynx Mk 2

The Lynx is the starting fighter class of the Federation, and it is a T1 Tackler fighter. It starts off with factory default rail guns (T1) however it can be upgraded with assault lasers or plasma cannons.

Special Module and Additional specs

  • Energy consumption of Tackler modules decreased by 20%
  • Reward bonus: 0%
  • Synergy stages: 2 (7500 pts.)

Special Module

  • Energy cost: 40
  • Cooldown: 60 sec
  • Ship becomes invisible for 18 seconds
  • Invisibility is disrupted by damage, usage of weapons and modules or enemy ships being too close

Specs

Hull and Shields

Shields 

Hull 

Thermal Kinetic EM Regen. Value Thermal Kinetic EM Regen. Value
10 40 -20 48 pts./s 3360 25 -5 55 0 pts./s 4000

Energy and Sensors

Energy Sensors
Value Regeneration Sensor range Target lock time
440 85,3 pts./s 3250 m 1,8 s

Speed, Maneuverability and Acceleration

Speed 192 m/s
Reverse Speed 70 m/s
Horizontal Strafe 70 m/s
Vertical Strafe 70 m/s
Acceleration 10.8 m/s2
Afterburner Speed 336  m/s
Afterburner energ. use 90 en/s
Roll 66 deg/s
Yaw 72 deg/s
Pitch 72 deg/s