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==Special Module and Additional specs==
 
==Special Module and Additional specs==
 
*Energy consumption of Tackler modules decreased by 20%
 
*Energy consumption of Tackler modules decreased by 20%
*Development bonus: 0%
+
*Reward bonus: 0%
 
*Synergy stages: 2 (7500 pts.)
 
*Synergy stages: 2 (7500 pts.)
 
===Special Module===
 
===Special Module===

Revision as of 12:05, 7 March 2013

Lynx
Lynx
Basic info
Class Fighter
Role Tackler
Affiliation Federation
Tech level Tire 1
Special Module ODG 'Chameleon'
Active modules two slots
Passive modules no slots
Rockets Medium: 4
Weapon modifiers {{{weapon mods}}}
Ship modifiers {{{ship mods}}}
Cost starting ship for federation (1 sc)
Requires {{{previous ships}}}
Required for {{{next ship}}}

Lynx is the starting fighter class of the Federation. It starts off with factory default rail guns (T1) however it can be upgraded with assault lasers or plasma cannons.

Special Module and Additional specs

  • Energy consumption of Tackler modules decreased by 20%
  • Reward bonus: 0%
  • Synergy stages: 2 (7500 pts.)

Special Module

  • Energy cost: 40
  • Cooldown: 60 sec
  • Ship becomes invisible for 18 seconds
  • Invisibility is disrupted by damage, usage of weapons and modules or enemy ships being too close

Specs

Hull and Shields

Shields 

Hull 

Thermal Kinetic EM Regen. Value Thermal Kinetic EM Regen. Value
10 40 -20 48 pts./s 3360 25 -5 55 0 pts./s 4000

Energy and Sensors

Energy Sensors
Value Regeneration Sensor range Target lock time
440 85,3 pts./s 3250 m 1,8 s

Speed, Maneuverability and Acceleration

Speed 192 m/s
Reverse Speed 70 m/s
Horizontal Strafe 70 m/s
Vertical Strafe 70 m/s
Acceleration 10.8 m/s2
Afterburner Speed 336  m/s
Afterburner energ. use 90 en/s
Roll 66 deg/s
Yaw 72 deg/s
Pitch 72 deg/s