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==Special Module and Additional specs== |
==Special Module and Additional specs== |
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*Energy consumption of Tackler modules decreased by 20% |
*Energy consumption of Tackler modules decreased by 20% |
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− | * |
+ | *Reward bonus: 0% |
*Synergy stages: 2 (7500 pts.) |
*Synergy stages: 2 (7500 pts.) |
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===Special Module=== |
===Special Module=== |
Revision as of 12:05, 7 March 2013
Lynx | |
---|---|
Basic info | |
Class | Fighter |
Role | Tackler |
Affiliation | Federation |
Tech level | Tire 1 |
Special Module | ODG 'Chameleon' |
Active modules | two slots |
Passive modules | no slots |
Rockets | Medium: 4 |
Weapon modifiers | {{{weapon mods}}} |
Ship modifiers | {{{ship mods}}} |
Cost | starting ship for federation (1 sc) |
Requires | {{{previous ships}}} |
Required for | {{{next ship}}} |
Lynx is the starting fighter class of the Federation. It starts off with factory default rail guns (T1) however it can be upgraded with assault lasers or plasma cannons.
Special Module and Additional specs
- Energy consumption of Tackler modules decreased by 20%
- Reward bonus: 0%
- Synergy stages: 2 (7500 pts.)
Special Module
- Energy cost: 40
- Cooldown: 60 sec
- Ship becomes invisible for 18 seconds
- Invisibility is disrupted by damage, usage of weapons and modules or enemy ships being too close
Specs
Hull and Shields
Shields |
Hull | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Thermal | Kinetic | EM | Regen. | Value | Thermal | Kinetic | EM | Regen. | Value | |
10 | 40 | -20 | 48 pts./s | 3360 | 25 | -5 | 55 | 0 pts./s | 4000 |
Energy and Sensors
Energy | Sensors | ||
---|---|---|---|
Value | Regeneration | Sensor range | Target lock time |
440 | 85,3 pts./s | 3250 m | 1,8 s |
Speed, Maneuverability and Acceleration
Speed | 192 m/s | |
---|---|---|
Reverse Speed | 70 m/s | |
Horizontal Strafe | 70 m/s | |
Vertical Strafe | 70 m/s | |
Acceleration | 10.8 m/s2 | |
Afterburner Speed | 336 m/s | |
Afterburner energ. use | 90 en/s | |
Roll | 66 deg/s | |
Yaw | 72 deg/s | |
Pitch | 72 deg/s |