Lynx | |
---|---|
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Basic info | |
Class | Fighter |
Role | Tackler |
Affiliation | Federation |
Tech level | Tier 1 |
Special Module | ODG Chameleon |
Active modules | 2 |
Passive modules | 0 |
Rockets | Medium: 4 |
Weapon modifiers | 0 |
Ship modifiers | 0 |
Cost | Starting ship for federation (1 sc) |
Requires | None |
Required for | Lynx-M |
The Lynx is the starting fighter class of the Federation, and it is a T1 Tackler fighter. It starts off with factory default rail guns (T1) however it can be upgraded with assault lasers or plasma cannons.
Reward Bonus: 0%
Contents
Special Module and Additional specs[]
- Energy consumption of Tackler modules decreased by 20%
- Reward bonus: 0%
- Synergy stages: 2 (7500 pts.)
Special Module[]
- Energy cost: 40
- Cooldown: 60 sec
- Ship becomes invisible for 18 seconds
- Invisibility is disrupted by damage, usage of weapons and modules or enemy ships being too close
Specs[]
Hull and Shields[]
Shields |
Hull | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Thermal | Kinetic | EM | Regen. | Value | Thermal | Kinetic | EM | Regen. | Value | |
10 | 40 | -20 | 48 pts./s | 3360 | 25 | -5 | 55 | 0 pts./s | 4000 |
Energy and Sensors[]
Energy | Sensors | ||
---|---|---|---|
Value | Regeneration | Sensor range | Target lock time |
440 | 85,3 pts./s | 3250 m | 1,8 s |
Speed, Maneuverability and Acceleration[]
Speed | 192 m/s | |
---|---|---|
Reverse Speed | 70 m/s | |
Horizontal Strafe | 70 m/s | |
Vertical Strafe | 70 m/s | |
Acceleration | 10.8 m/s2 | |
Afterburner Speed | 336 m/s | |
Afterburner energ. use | 90 en/s | |
Roll | 66 deg/s | |
Yaw | 72 deg/s | |
Pitch | 72 deg/s |