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Lynx
Lynx.png
Basic info
Class Fighter
Role Tackler
Affiliation Federation
Tech level Tier 1
Special Module ODG Chameleon
Active modules 2
Passive modules 0
Rockets Medium: 4
Weapon modifiers 0
Ship modifiers 0
Cost Starting ship for federation (1 sc)
Requires None
Required for Lynx-M

The Lynx is the starting fighter class of the Federation, and it is a T1 Tackler fighter. It starts off with factory default rail guns (T1) however it can be upgraded with assault lasers or plasma cannons.

Reward Bonus: 0%

Special Module and Additional specs[]

  • Energy consumption of Tackler modules decreased by 20%
  • Reward bonus: 0%
  • Synergy stages: 2 (7500 pts.)

Special Module[]

  • Energy cost: 40
  • Cooldown: 60 sec
  • Ship becomes invisible for 18 seconds
  • Invisibility is disrupted by damage, usage of weapons and modules or enemy ships being too close

Specs[]

Hull and Shields[]

Shields 

Hull 

Thermal Kinetic EM Regen. Value Thermal Kinetic EM Regen. Value
10 40 -20 48 pts./s 3360 25 -5 55 0 pts./s 4000

Energy and Sensors[]

Energy Sensors
Value Regeneration Sensor range Target lock time
440 85,3 pts./s 3250 m 1,8 s

Speed, Maneuverability and Acceleration[]

Speed 192 m/s
Reverse Speed 70 m/s
Horizontal Strafe 70 m/s
Vertical Strafe 70 m/s
Acceleration 10.8 m/s2
Afterburner Speed 336  m/s
Afterburner energ. use 90 en/s
Roll 66 deg/s
Yaw 72 deg/s
Pitch 72 deg/s
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