Hercules | |
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Basic info | |
Class | Fighter |
Role | Gunship |
Affiliation | Empire |
Tech level | Tier 1 |
Special Module | Overdrive |
Active modules | 2 |
Passive modules | 0 |
Rockets | Medium: 5 |
Weapon modifiers | 0 |
Ship modifiers | 0 |
Cost | Starting ship for empire (1 sc) |
Requires | None |
Required for | Hercules Rage , Hercules arrow |
Hercules is the starting fighter class of the Empire. It starts off with factory default rail guns (T1) however it can be upgraded with assault lasers or plasma cannons. It is a T1 Gunship fighter.
Because it is a Gunship, it has a very high damage-per-second, the highest sustained damage-per-second of all of the classes. The Gunship can eliminate targets very quickly, but is vulnerable because of its scarce defensive abilities.
Reward Bonus: 0%
Contents
Special Module and Additional specs[]
- Energy consumption of Gunship modules decreased by 20%
- Reward bonus: 0%
- Synergy stages: 2 (7500 pts.)
Special Module: Overdrive[]
- Energy cost: 55
- Cooldown: 60 sec
- Firing rate increased by 60%
- Energy regen., max speed, strafe and rotation increased significantly
- Lasts roughly 10 seconds
Specs[]
Hull and Shields[]
Shields |
Hull | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Thermal | Kinetic | EM | Regen. | Value | Thermal | Kinetic | EM | Regen. | Value | |
10 | 40 | -20 | 48 pts./s | 3360 | 30 | 0 | 60 | 0 pts./s | 6750 |
Energy and Sensors[]
Energy | Sensors | ||
---|---|---|---|
Value | Regeneration | Sensor range | Target lock time |
440 | 77,5 pts./s | 3250 m | 1,8 s |
Speed, Maneuverability and Acceleration[]
Speed | 160 m/s | |
---|---|---|
Reverse Speed | 70 m/s | |
Horizontal Strafe | 70 m/s | |
Vertical Strafe | 70 m/s | |
Acceleration | 10.8 m/s2 | |
Afterburner Speed | 280 m/s | |
Afterburner energ. use | 90 en/s | |
Roll | 66 deg/s | |
Yaw | 72 deg/s | |
Pitch | 72 deg/s |